FACTION: The Wild Elves

They live in rotted trees and fens of decay. They build great cities of spider silk and woven trees. They feast on flesh with teeth like broken glass. They dance and sing in puddles of moonlight. They are as every bit wondrous as they are monstrous, for they are the Wild Elves, and they rule […]

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Creature Feature: Moonslaver

A single brilliant light drifts through the dark. A delicate creature with slowly flowing wings flutters to the ground before scanning the area with a pair of lightless eyes. Its body is obscured by the blinding moonlight glow that it gives off, but a careful look reveals a feathered elegant body segmented like a moth. […]

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Wyrd Magic: Ashes to Ashes

Ashes to Ashes Spell Level 5 Casting Time: Action Range: 60ft Duration: 1 Minute You bind a source of fire or heat to a single creature, burning them away just like the fuel they are bound to. You select a single creature and source of heat within range, dealing damage to the creature each turn […]

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Creature Feature: Ether-Rat

Armor Class: As Leather Hit Dice: 1HD Hit Points: 4 Move: Standard Damage: Bite and Claw 1d4 Quantity: Solo, Pair, or Pack 1d6 Ethereal Jaunt: The Ether-Rat can “hop” between dimensions, disappearing for one round, before reapperaing one round later in a random space 1d20x5 feet away. A small creature is heard running in the […]

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Five Wyrd Locations: Part 4

Infectious Scrawl-stone A single decrepit stone is covered every inch in an angry primitive scrawl. Crude degenerate caricatures and jagged curses make-up just some of the content. Touching the stone transfers the scrawl to the one touching it. In one swift motion the scrawl shoots across the body of the victim, covering them in degenerate […]

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Creature Feature: Devil Stag

It moves with a terrible grace. A deer the color of demon-skin moves through the brush, accompanied by the smell of sulfur and brimstone. Upon its head is a set of wicked antlers made of tarnished gold and covered in carvings. However, its most unsettling feature is its mouth, a menacing grin made of glistening […]

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The Call of the Wilds

The Wilds is not just a place, but a force. More primal and powerful than even the greatest of archmages and hierophants it is beholden to no one. With such raw power, it is impossible to enter its domain and walk away unchanged. It is known as “The Call of the Wilds,” a pervasive and […]

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Five Wyrd Locations: Part 3

Council of Blind Archmages In a clearing you spot them. Once fine robes, now tattered rags, adorn five decrepit figures. They call out and beckon you close with staffs made of rusted iron and dry-rot wood. All five of them are blind and desperate for company. They will talk at great lengths about all manner […]

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